Server-authoritative gameplay systems built to scale and stay fair.
Case-opening loops, trading, economy, progression, and the in-game UI that drives them — scripted with the server in control and the client kept honest.
How I plug in.
Core Gameplay Loops
Case opening, rolls, and economy logic decided and validated entirely on the server.
Trading & Economy
Player-to-player trading and economy systems designed to close the windows dupes rely on.
Progression & UI
Data-driven quests, progression, and a reusable UI framework so new content ships fast.
Numbers from real gameplay work.
Gameplay case studies.
Deep-dive write-ups with architecture, trade-offs, and impact.
Every gameplay project on file.
Pulled live from the project database — videos, metrics, and detail pages.
Words from the people I ship for.
“Highly recommend cow, was always able to meet deadlines and produced quality work each time. Had a great experience working with him.”
Got a system that needs to scale?
Whether it's a new gameplay system, a game update, or a backend that's buckling under player count — let's scope it and figure out how to make it hold up.