Cross-server data, persistence, and anti-exploit work for games under load.
The unglamorous backend that decides whether a game survives growth — persistence, cross-server data, leaderboards, and the server authority that keeps exploiters out.
How I plug in.
Persistence
Session-locked DataStores, safe save/load with retries, and schema migrations that never break old saves.
Cross-Server
MemoryStore and MessagingService systems that keep data and rankings consistent across the whole game.
Anti-Exploit
Remote auditing, server-side validation, and rate limiting to shut exploit paths before they spread.
Numbers from real systems work.
Every systems project on file.
Pulled live from the project database — videos, metrics, and detail pages.
Words from the people I ship for.
“Highly recommend cow, was always able to meet deadlines and produced quality work each time. Had a great experience working with him.”
Got a system that needs to scale?
Whether it's a new gameplay system, a game update, or a backend that's buckling under player count — let's scope it and figure out how to make it hold up.