Cross-server data, persistence, and anti-exploit work for games under load.

The unglamorous backend that decides whether a game survives growth — persistence, cross-server data, leaderboards, and the server authority that keeps exploiters out.

How I plug in.

Persistence

Session-locked DataStores, safe save/load with retries, and schema migrations that never break old saves.

Cross-Server

MemoryStore and MessagingService systems that keep data and rankings consistent across the whole game.

Anti-Exploit

Remote auditing, server-side validation, and rate limiting to shut exploit paths before they spread.

Numbers from real systems work.

Cross-server
Consistent data at scale
Session-locked
Persistence model
Hardened
Remotes and validation
MemoryStore
Hot shared state

Words from the people I ship for.

Highly recommend cow, was always able to meet deadlines and produced quality work each time. Had a great experience working with him.

Dragon — Founder of DragonTStudios

Got a system that needs to scale?

Whether it's a new gameplay system, a game update, or a backend that's buckling under player count — let's scope it and figure out how to make it hold up.